Samurai Shodown Director talks about the philosophy of creating new characters - years


There are many thoughts that incorporate new additions.

Snk has been on a pretty big way for years with one of her first major games for years. Samurai Shodown. The game is a revival of a legendary and longtime franchise, which deals exclusively with Samurai's, Ninjas and swords. And when it comes to reviving a classic, one must of course return to the nostalgia of the old school. But that too is a challenge, both on technical and creative level. That's exactly what the director of the game broke out when it came to add new characters.

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In an interview with Siliconera director Nobuyuki Kuroki talks about the difficulty of creating new characters for the classic franchise. They go through an early design phase and then discuss with the attempt to use as few elements as possible from other characters. In the end, what comes out, it can be very different as the original design.

"In the early development phase, our own artist and designer Saji-San first set the sound for the characters and designed the designs," Kuroki said. "Based on these designs, we spoke together what kind of characters we want to do.

"For us it was probably the hardest, similar elements that were previously used to avoid and build a distinctive character.

"According to our experiences, there will be a lot of differences when drawing the plan, even if he is still so perfect. To make the game more balanced and more comfortable, we will set up the slaughter planner so that he plays the game. "

Samurai Shodown is now available for PlayStation 4, Xbox One and Stadia. The game will start on 25th February on Nintendo Switch and PC while the former will include a special Samurai Shodown! 2 NeoGeo Pocket Port.

Tags: Google Stadia, Nintendo Switch, PS4, Samurai Shodown, SNK, Xbox One

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