20 years Grand Theft Auto 3: The Open World was created

Grand Theft Auto: The Trilogy is a compilation of the three main video games belonging to the 3D world of the Grand Theft Auto Series: GTA III (2001), Vice City (2002) and San Andreas (2004), exit on Xbox, PlayStation 2, Microsoft Windows and Mac OS X. The compilation was marketed the first time on October 17, 2005 on Xbox. The game will be available in a definitive edition version on November 11, 2021 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series and Nintendo Switch.

Whether in action role games such as Cyberpunk 2077, Fantasy Epen à la The Witcher 3 or Futuristic adventures like Horizon: Zero Dawn: Games with an open, three-dimensional world include 2021 in Gaming everyday life.

But 20 years ago, the game landscape looked a bit different. The Open World Genre still put into its infancy, and only a few developers dared to represent extensive worlds with maximum freedoms.

To date, the Grand Theft Auto 3 released on October 22, 2001 for PlayStation 2 is the most important driving force of the Open World theme. The Scottish developer DMA design and US Publisher Rockstar Games dared at the moment on unknown terrain and delivered to the top-down action matches Grand Theft Auto (1997) and Grand Theft Car 2 (1999) an ambitious gangster adventure from today s View more than being progressive.

Table of contents

  1. Page 1 show great review of GTA 3, page 1
  2. 1.1The bumpy beginnings of the Open World Pioneer
  1. 1.2Grand theft Auto 3 causes technical limits
  2. Page 2UNSER Great Review of GTA 3, Page 2
  3. 2.1story, music and sound
  4. 2.2 problems by 9/11
  5. Page 3UNSER Great review of GTA 3, page 3
  6. 3.1Million success with model character
  7. Page 4 picture gallery for 20 years Grand Theft Auto 3: The Open World...

Not only that with the now 20 year old game technical limits were broken, the linking of Gameplay and Story is still model for many productions. Grand Theft Car 3 is a milestone whose development the creative minds behind it but placed many challenges.

The bumpy beginnings of the Open World Pioneer

The minimalist, but stylish cover of the original German PlayStation-2 version. GTA 3 due to its explicit violence a USK release from 18 years. Source: Media Agency Plassma Grand Theft Auto 3 was built in cooperation between the Scottish Edinburgh-based studios DMA design and the New York developer and Publisher Rockstar Games founded in December 1998. DMA design had been in the past by title as the C64 implementation of Shadow of the Beast, Lemmings (both published in 1990) and not least the first Grand Theft Auto already developed a good name in the games industry.

How Grand Theft Auto III Pioneered Open World Games | Game Changers

The development of an open, three-dimensional game world was true of the team and played a major role in the Body Harvest published in 1998 exclusively for the Nintendo 64.

With the completion of the work on the 3D Action Adventure, DMA design started design with the conception and later with the development of Grand Theft Auto 3 - in cooperation with the newly established company Rockstar Games. From today s persistent perspective: like Leslie Benzies, the then Lead Producer told the US game website IGN about six months before the release of the game, only 23 employees worked at DMA design at that time.

At the time, this useful map of Liberty City was at the time. Source: Media agency Plassma They were in close exchange with Rockstar. Benzies describes the collaboration with Rockstar and the conception of GTA 3 (Buy Now) as very simple: When we developed at DMA and Rockstar ideas, these were very naturally from the original Grand Theft Auto and its non-linearity and freedoms out. (...) The Grand-Theft Auto Series created the Crime and Pursuit Hunt Genre, which later tried titles like Driver, implement. Grand Theft Auto 3, however, can not be classified as easily or put in a current genre. It has it and combines elements of different third-person play types: action, roleplaying, shooter and racing.

The GTA-lead producer was self-confident at the time of the interview. However, the beginning of the development was almost easy. What we know today as a global company Rockstar Games was first. Rockstar himself emerged in December 1998 as a subsidiary of Take-Two Interactive.

Sam and Dan Houser moved to New York at that time and are considered driving forces behind the brand Grand Theft Auto. Nevertheless, these restructuring ensured restlessness and also for personnel departures.

DMA design and rock star implemented in GTA 3 a wealth of cars with different driving characteristics and changing control. The choice of vehicle could decide victory or defeat in certain moments. Source: Moby Games The concept of conception described by Benzies does not sound so rosy in a 199 -view Gamespot in Gamespot with GTA-lead producer Dan Houser. Even the developers were undoubtedly in the formation process. Many people were not at the beginning because we brought DMA to Edinburgh and finally bleeding Rockstar North.

Some of these people thought that the thing would not work for different reasons. According to Houser, they were naïve to the development of Grand Theft Auto 3 at that time and have relyed too much on the achievements of the predecessors. In the interview he led this wrong security From: Initially, we thought the development would be a breeze. We take Grand Theft Auto, improve some little things we do not like, pack it in 3D and done.

Grand Theft Auto 3 causes technical limits

The intermediate sequences were held in game graphics. Here in the picture: Luigi Goterelli, his sign pimp and brothel operator. He was spoken by US actor Joe Pantoliano. Source: Moby Games The first two parts of the Grand-Theft Auto series were designed in 2D and known for their freedoms. Many played the top-down action titles without ever dealing with history or characters. For Grand Theft Auto 3 But the development team wanted to connect story, gameplay and playful freedom.

Internally, there were many who did not advocate the change from 2D to 3D. Producer Dan Houser confirmed this in 2011 with IGN: For Grand Theft Auto 3, the challenge was to tell a 3D story. The sound had to listen to 3D and even the radio should sound like in a three-dimensional world. We tried always to make the game as uniform as possible.

This claim moved through all areas and put the team from enormous tasks. Houser: If you represent all these figures on the streets, they have to speak. For this you need a complete system and you have to create a lot of crazier: eight thousand voices or include eight thousand dialoglines. We speak here of a time in which About a year earlier the CD era ended. Our project appeared insane.

The developers chose the PlayStation 2 as a platform - not least because of the hardware superior to the first Sony console and the installed DVD drive. The larger media memory compared to the classic CD gave the team more opportunities for the presentation of the graphics, but especially for the sound. However, one pushed elsewhere elsewhere: the main memory integrated in the PS2 - from today s perspective - 32 megabytes made for massive problems.

The game world, the inhabitants and also the presentation of the events in themselves presented the developers before difficulties they had not conkected in advance. After about a year, maybe it was ten months, we had the city, the cars and some weapons, but a tremendous amount of problems we could not resolve. We thought: when the thing goes in the direction, the We introduce ourselves, the game becomes incredible. But how to hell we solve these problems? A solution for the storage services was, among other things, sharing the game world in the three districts of Portland, Staunton Island and Shoreside Vale.

Continue on page 2!

See all 16 pictures in the gallery

The minimalist, but stylish cover of the original German PlayStation-2 version. GTA 3 due to its explicit violence a USK release from 18 years. [Source: Media Agency Plassma]

From Olaf Pale author & Benedikt Plass Fleece Female author & Lukas Schmid Editorial manager 30.10.2021 at 12:00

Return

Further

1 2... 4 Our Large Review of GTA 3, Page 1UNSer Great Review of GTA 3, Page 2UNSer Great Review of GTA 3, Page 3Pictures Gallery for 20 years Grand Theft Auto 3: That s how the Open World Classics created!

Comentários