We were about to travel Skyrim on foot for the problems that caused the horses in development
Original text too short.
The classic of Bethesda arrived a decade ago to change video games, the successful open world RPG was an instant success and over the years has not stopped receiving award, new content and above all, new reissues. But we have to go back more than 10 years ago, when it was still in the development phase for running up with a problem that could have changed the game completely.
Sometimes, the horse was so fast that the world did not carry Lianne Cruz weather, Skyrim cheerleader in a fragment of the documentary collected by Games Radar, Jonah Lobe, Skyrim Character Artist, has a conversation with the cheerleader Lianne Cruz, who worked on the horses of the game, remembering a meeting with Todd Howard, director of the game, where became put on the table the possibility of eliminating the horses of the game.
Todd Howard gave them an ultimatum cross says that for a time the horses did not work. We were having so many problems trying to ride on horseback. The horse was sometimes so fast that the world did not carry on time. Cross also referred to a meeting with Todd Howard where came to receive an ultimatum. I will eliminate the horses if necessary, the most important are the dragons, exploration and play as you want, Howard sentenced.
The truth is that it is really difficult to imagine touring the extensive lands of Skyrim without our faithful quadrupeds. Fortunately, the team managed to overcome the problems and we received the great RPG that even ten years later, we can not stop visiting. About your anniversary, Schema Mantilla tells you why Bethesda RPG seems immortal.
Comentários
Postar um comentário