(Two months from the premiere) New World has already lost 85% of active players

Josh Bersin: HR's Essential Role In The New World Of Work According to the promise, we deliver another report from the New World. Unfortunately, we do not have good information again.

A drop in players continues to do and nothing (neither nobody) can stop it. Even the last content-update provided by Amazon Games or a discount on the steam on the occasion of the autumn sale, did not cause the trend.

In total, two months (and two days) from his premieres New World lost 85% of active players. And if we are to be accurate...

— 84.11%

From 913 thousand online players, more approximately 145,000 players online (and today this number will be even smaller).

(VIA steamcharts.com)

Unfortunately, our earlier calculations are confirmed (from a few weeks ago, where New World had a maximum of 150,000 people at the turn of November and December — and so happens.

In this way, we can assume that for Christmas, the number of people online falls below 90-100,000.

Of course, New World's results — if to compare them with other report titles on Steam — they still look impressive, but this is just appearances. FFI, ESO, Black Desert, etc. Keep a permanent (sometimes progressive) level of players for many years, meanwhile New World flies on the head, on the neck.

And in fact no one knows when and how this decrease will stop. While it will stop at all...

We hear about exploits all the time, the problems with gold, there is a growing plague of bots and such pearls like AMAZON, who forgot to add Perks from a vacuum glove (new weapons) to crafting systems.

This is what European New World servers now look like. In addition to several worlds, as a normal population (40-60% occupancy), all the rest — or 3/4 of available servers — has less than 20% of the population.

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